Trackers
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Trackers
Hey all
I've been using the LSDJ tracker on my Gameboy colour (pro-sound modded of course!) for a while now and was thinking of moving into the realms of PC trackers...i.e Renoise to create more breakcore orientated pieces.
Is it a similar interface? Are there any particular concepts behind it that make it unique? I quite like the idea of being able to make micro changes...in the past I've done it through putting the tempo track of my DAW to 4 times the actual tempo so I can zoom in and snap onto gridlines to make small changes...
I've been using the LSDJ tracker on my Gameboy colour (pro-sound modded of course!) for a while now and was thinking of moving into the realms of PC trackers...i.e Renoise to create more breakcore orientated pieces.
Is it a similar interface? Are there any particular concepts behind it that make it unique? I quite like the idea of being able to make micro changes...in the past I've done it through putting the tempo track of my DAW to 4 times the actual tempo so I can zoom in and snap onto gridlines to make small changes...
- Skornsteen
- Posts: 142
- Joined: Thu May 28, 2009 12:00 am
- Location: Wageningen
Renoise can be very powerful is used well.
Advice I whould give you is to name your tracks, elsewise you will get lost eventually. The individual tracks in the patterns.
It's also possible to create insanely edited sounds by for instance, loading in a synthesizer, or 3.. create a nice pattern with it, put on a stack of effects and don't be gentle with the amount, select the written out parts in the pattern sequencer, and render it to sample. Name the sample to the length of the sequence, put it back in, delete the old effects (not the original synths or samples used, it will make the patch unusable for some reason)
and process it again, render ..
Practically: Sequence > Process > Resample endlessly.
Try to render as much stuff as possible to save CPU, whould keep the drums in individual samples though, so you can use all your power for effect automation, which can be done very easilly if you practice a bit.
Also the automation commands like 0EXX and 09XX are very usefull for stretches retriggers etc.
Use send channels to compress stuff together..
Also the Native distortion and Lofimat are very nice plugins.
It costs a lot of time to get your tracks down perfect, but the results can be insanely detailed breakcore tunes with nice effect usages, sick sound scapes because of the resampling and layering with either brutal or technical drum patterns.
Also the wavedrawing function is pretty cool. in the sample editor.
And you can include any external source too, with the sample editor record function.. practically you could sample your gameboy sequence it, cut it up in the sample editor.
A lot of options with renoise.
Good luck
Advice I whould give you is to name your tracks, elsewise you will get lost eventually. The individual tracks in the patterns.
It's also possible to create insanely edited sounds by for instance, loading in a synthesizer, or 3.. create a nice pattern with it, put on a stack of effects and don't be gentle with the amount, select the written out parts in the pattern sequencer, and render it to sample. Name the sample to the length of the sequence, put it back in, delete the old effects (not the original synths or samples used, it will make the patch unusable for some reason)
and process it again, render ..
Practically: Sequence > Process > Resample endlessly.
Try to render as much stuff as possible to save CPU, whould keep the drums in individual samples though, so you can use all your power for effect automation, which can be done very easilly if you practice a bit.
Also the automation commands like 0EXX and 09XX are very usefull for stretches retriggers etc.
Use send channels to compress stuff together..
Also the Native distortion and Lofimat are very nice plugins.
It costs a lot of time to get your tracks down perfect, but the results can be insanely detailed breakcore tunes with nice effect usages, sick sound scapes because of the resampling and layering with either brutal or technical drum patterns.
Also the wavedrawing function is pretty cool. in the sample editor.
And you can include any external source too, with the sample editor record function.. practically you could sample your gameboy sequence it, cut it up in the sample editor.
A lot of options with renoise.
Good luck
- puke flytalker
- Posts: 37
- Joined: Thu Feb 14, 2008 12:00 am
- Location: westbrook, maine
Skornsteen wrote:Renoise can be very powerful is used well.
Advice I whould give you is to name your tracks, elsewise you will get lost eventually. The individual tracks in the patterns.
It's also possible to create insanely edited sounds by for instance, loading in a synthesizer, or 3.. create a nice pattern with it, put on a stack of effects and don't be gentle with the amount, select the written out parts in the pattern sequencer, and render it to sample. Name the sample to the length of the sequence, put it back in, delete the old effects (not the original synths or samples used, it will make the patch unusable for some reason)
and process it again, render ..
Practically: Sequence > Process > Resample endlessly.
Try to render as much stuff as possible to save CPU, whould keep the drums in individual samples though, so you can use all your power for effect automation, which can be done very easilly if you practice a bit.
Also the automation commands like 0EXX and 09XX are very usefull for stretches retriggers etc.
Use send channels to compress stuff together..
Also the Native distortion and Lofimat are very nice plugins.
It costs a lot of time to get your tracks down perfect, but the results can be insanely detailed breakcore tunes with nice effect usages, sick sound scapes because of the resampling and layering with either brutal or technical drum patterns.
Also the wavedrawing function is pretty cool. in the sample editor.
And you can include any external source too, with the sample editor record function.. practically you could sample your gameboy sequence it, cut it up in the sample editor.
A lot of options with renoise.
Good luck
is it just me or is render to sample the most powerful addition to renoise
- deadbolt101
- Posts: 14
- Joined: Mon Jul 05, 2010 12:00 am
is it just me or is render to sample the most powerful addition to renoise
Other's DAWs can do it too can't they.. render to wav?
^ What he said ^
- Skornsteen
- Posts: 142
- Joined: Thu May 28, 2009 12:00 am
- Location: Wageningen
Its not about if they can or can't do it, every reasonable DAW can in some way.
The handy thing about the renoise render to sample is that you can make a very quick selections and render to sample in about 2 mouse clicks.
Personally I think the render to sample option in renoise is very keen, but what I mostly like about it is the damn easy and extremely accurate way of automating any button you want, which is done in such a way that you can see very clearly what you are doing, what I find with other daw's and which a lot of my friends also have is that it is a lot of work to set up automations for all those buttons you want to automate, while recording midi automation isn't accurate enough it puts you off from doing it, thinking I'll be doing it later, and then eventually forgeting about it.
Still find that in DAW's like logic, cubase even FL playlist editor is so much more clear, and you can actually see the audio length etc.
Renoise is more based on knowing a lot from your head, commands, sample lengths, it doesn't show all that in a visual way, but in code.
While FL, Cubase, Logic etc.. show everything very clearly like how long this audio sample lasts and all the EQing over individual samples in the mixer etc.
The handy thing about the renoise render to sample is that you can make a very quick selections and render to sample in about 2 mouse clicks.
Personally I think the render to sample option in renoise is very keen, but what I mostly like about it is the damn easy and extremely accurate way of automating any button you want, which is done in such a way that you can see very clearly what you are doing, what I find with other daw's and which a lot of my friends also have is that it is a lot of work to set up automations for all those buttons you want to automate, while recording midi automation isn't accurate enough it puts you off from doing it, thinking I'll be doing it later, and then eventually forgeting about it.
Still find that in DAW's like logic, cubase even FL playlist editor is so much more clear, and you can actually see the audio length etc.
Renoise is more based on knowing a lot from your head, commands, sample lengths, it doesn't show all that in a visual way, but in code.
While FL, Cubase, Logic etc.. show everything very clearly like how long this audio sample lasts and all the EQing over individual samples in the mixer etc.
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